GUIDE · DUNGEON

Mortal Shell II Shrine of Trials Walkthrough Guide

[QUICK ANSWER]

Quick answer: enter through the chapel behind the Mushroom Village Beacon. Find the Chapel Key through the illusory archway, statue, and rope, then follow the wall puzzle and pillar-room hazard to the Axe and Dagger.

Coverage Verified detailsImage Context onlyUpdated August 25, 2026
Official Mortal Shell II screenshot of a close-quarters fight on a dungeon route.
Official dungeon combat scene showing a close-quarters encounter.

Quick Answer

Shrine of Trials is entered through the chapel behind the Mushroom Village Beacon, where the Grisha Hunter is stationed. The route to the Chapel Key uses an illusory archway, a statue, and a rope. Inside, look at the statue and walk backward toward the wall, avoid the iron-maiden hazard while moving the pillar, then defeat the spear-wielding knight to collect the Axe and Dagger.

Location and entry

Return to Mushroom Village and look behind the Beacon for the chapel entrance. The chapel is identified by the Grisha Hunter, and the available walkthrough says the door requires the Chapel Key. It is not presented as a separate overworld gate.

How to get the Chapel Key

  1. Start near the bonfire area around Mushroom Village.
  2. Find the archway described as illusory and pass through it.
  3. Follow the approach to the statue.
  4. Take the Chapel Key from the rope by the statue.
  5. Return to the chapel behind the Beacon and use the key at the entrance.

The approach does not have a documented compass direction, enemy count, or checkpoint order. Use the bonfire, illusory archway, statue, and rope as the reliable landmarks.

Route and steps

After entering Shrine of Trials, inspect the statue in the riddle room. Look at its face, then walk backward toward the wall to reveal the illusory passage. Walking forward into the room is not the documented interaction.

Continue to the pillar room and complete the pillar interaction without approaching the iron maiden unnecessarily. The walkthrough warns that a wraith can burst from the device.

Encounters and hazards

The spear-wielding knight is the named encounter before the Axe and Dagger pickup. The iron maiden is the main route hazard called out in the written walkthrough; its enemy health, damage, and attack pattern are not listed.

Reward

The named dungeon weapon is the Axe and Dagger. The available route says you can leave after collecting it. No additional Shell, boss reward, or complete dungeon inventory is added here.

Tips

  • If the chapel is closed, return to the Chapel Key route instead of looking for an unlisted boss requirement.
  • If the wall does not open, face the statue and repeat the backward movement.
  • Keep space from the iron maiden while moving the pillar.
  • Use the Map and Locations guide to connect Mushroom Village, its Beacon, and the dungeon approach.

Sources used